FingerPad Class

Namespace: id3.Finger

Definition

Detects presentation attacks in finger images.
class FingerPad
class FingerPad implements Finalizable
public partial class FingerPad
public class FingerPad implements AutoCloseable, Serializable
public class FingerPad
typedef struct id3FingerPad *ID3_FINGER_PAD;

Usage

fingerPadInstance = FingerPad()
# ...

Explicit destruction

# ...
del fingerPadInstance
final fingerPadInstance = sdk.FingerPad();
// ...

Explicit destruction

// ...
fingerPadInstance.dispose()
using (var fingerPadInstance = new FingerPad())
{
   // ...
}

Explicit destruction

var fingerPadInstance = new FingerPad()
// ...
fingerPadInstance.Dispose()
try (FingerPad fingerPadInstance = new FingerPad()) {
// ...
}

Explicit destruction

FingerPad fingerPadInstance = new FingerPad();
// ...
fingerPadInstance.close();
private var fingerPadInstance: FingerPad? = nil
fingerPadInstance = try FingerPad()
ID3_FINGER_PAD hFingerPad{};
int err = id3FingerPad_Initialize(&hFingerPad);
if (err == ID3_SUCCESS) {
    // ...
    id3FingerPad_Dispose(&hFingerPad);
}

Properties

Name

Type

Description

model

FingerModel

Model of finger presentation attack detection.

threadCount

int

Number of threads to use for PAD.

Methods

Name

Description

computeLivenessScore

Computes a liveness score for a finger image using the loaded model.