Error Handling¶
When an error occurs within the SDK, a FingerException exception is thrown. Generally you should wrap all invocations of the API into a try-catch block.
try:
# ...
except id3finger.FingerException as ex:
print(f"SDK exception: {ex}")
try
{
// ...
}
on FingerException catch (e) {
print('Finger SDK exception: $e');
}
try
{
// ...
}
catch (FingerException ex)
{
Console.WriteLine(ex.Message);
}
try {
// ...
}
catch (FingerException ex) {
}
do {
// ...
} catch let error as FingerException {
print(error.message)
}
In C and C++ languages, you have to handle the errors manually. The possible error codes are listed in the FingerError, ImageError and LicenseError enumerations.
An example is given below:
int err = id3FingerLicense_CheckLicense(path, nullptr);
if (err != id3FingerError_Success) {
// handle error here.
}